![]() Issue 2 = In accordance with Intel Texture Works plugin save dialogue we are supposed to be able to save a BC7 as Linear Fine (second BC7 option in the linked screenshot)īut in the save dialogue for dds2 implemented in PDN there is no such option that seems to stick to the same naming conventionĪnd if you do actually support the same option, could it be made to read as BC7 Fine Linear in accordance with the Intel Texture Works dialogue screenshot, so that we are all singing off the same hymn sheet and know for certain the format saved is the format desired. ![]() Then PDN will recognise and load it correctly O_o, bizarre state of affairs. dds, PDN will try to load it but fails to recognise the file, even though it was made with PDN - Solution = rename it name.dds2 dds file extension loads just fine into Adobe Photoshop, just like they do with a game engine that supports them (Skyrim Special Edition / Fallout 4).Īlso, when loading the same texture back into Paint.Net, if the file is now named. Note Intel Texture Works plugin for Adobe Photoshop does not have this problem, a BC7 dds file with the normal. dds then the target game will recognise it for the type of dds it is anyway - Would just be better if we did not have to rename it and it used the. Which is sort of ok, if you rename it to. ![]() The file is given a filename like name.dds2 ![]()
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